ArcaneMP / Features

A world worth sharing

Discover shared spellcasting, houses, magical beasts, and the systems behind ArcaneMP.

The magic within

One world. Countless possibilities.

The little details make a shared world feel alive. Explore what brings your server, your adventures and your community together.

  • 01

    Player replication

    Everyone spawns and renders as a full character, with custom appearance, outfits and robe materials synced.

  • 02

    Spellcasting sync

    Cast pose, spell VFX and aim pitch are replicated across the server, right down to lighting your wand with Lumos.

  • 03

    Weather & seasons

    Networked, script-controlled time of day, weather and season, to set the mood for the whole instance.

  • 04

    Doors & locks

    Server-authored door and lock unlocking, so gated areas open on your terms across the castle.

  • 05

    NPCs & combat

    Spawn NPCs and fight them together. Any number of players share one health bar, bosses keep their phases, and the server pays out kill rewards and loot.

  • 06

    Interactables

    World props, physics objects and scripted interactions wired straight from script, to build puzzles and set pieces.

  • 07

    Web UI panels

    Render HTML/CSS/JS interfaces in-game through the CEF layer on DirectX 12, driven entirely from script.

  • 08

    Open grounds

    World boundaries removed, so the castle and the Highlands are yours to roam together.

  • 09

    Steam or Epic

    Play Hogwarts Legacy from Steam or the Epic Games Store on a Windows PC, or on Linux through Proton. The launcher finds whichever you own, and PC Game Pass support is experimental.

  • 10

    Proximity voice

    Talk to nearby players with positional voice. V is the default push-to-talk key; normal speech reaches roughly 25 metres.

  • 11

    Enforced mod manager

    A working in-game mod manager keeps your mods in sync and is enforced by the server, updating required mods to their latest CurseForge file as you join.

  • 12

    Brooms & mounts

    Broom flight and creature mounts — hippogriffs, graphorns and thestrals — are replicated, so you fly the Highlands together. Servers can set broom speed and upgrade tiers.

  • 13

    Duels & PvP

    PvP stays off until a server turns it on. Its rules, pairs and teams decide who can fight, from one-on-one duels to the game’s own wand-link beam contest.

  • 14

    Room of Requirement

    Give players rooms of their own to decorate, with the server saving what they build and deciding who goes in.

  • 15

    Camps & world events

    Servers can run the Overland’s enemy camps and roaming encounters themselves, so every player nearby meets the same fight.

  • 16

    Beast catching

    Catch beasts with the Nab-Sack. The server referees every catch, so a beast lands in one player’s bag and leaves everyone else’s world.

  • 17

    Loot & foraging

    Server-owned chests, moonstone deposits and foragables, with the server deciding what each player finds and when it refills.

  • 18

    Quidditch, scripted

    Build a match from server objects: race-ring hoops, a physics quaffle players carry and throw, bludgers the server moves, and the game’s snitch.

Actively in development. Join the Discord to follow the build.

Choose your side

Four houses, one House Cup

Wear your house colours. Earn points together. Bring the House Cup home. Every house has its place in the castle. Where will you belong?

  • Gryffindor house crestGryffindor crest

    Gryffindor

    Godric Gryffindor

    Brave · Daring · Chivalrous

    Sigil
    Lion
    Element
    Fire
  • Hufflepuff house crestHufflepuff crest

    Hufflepuff

    Helga Hufflepuff

    Loyal · Patient · Just

    Sigil
    Badger
    Element
    Earth
  • Ravenclaw house crestRavenclaw crest

    Ravenclaw

    Rowena Ravenclaw

    Wise · Witty · Curious

    Sigil
    Eagle
    Element
    Air
  • Slytherin house crestSlytherin crest

    Slytherin

    Salazar Slytherin

    Ambitious · Cunning · Resourceful

    Sigil
    Serpent
    Element
    Water

Not yet sorted? The Hat is waiting on the Discord.

A Graphorn, one of the tameable magical beasts synced across the server

Field notes / The Highlands The Graphorn

Beasts & brooms

Tame the wild, together

Meet the extraordinary creatures beyond the castle walls. Gather around a Hippogriff, care for your beasts, and share the encounter with your friends.

Feed them. Earn their trust. Then take to the skies on broomsticks or explore the Highlands on a mount, with your companions beside you.

  • Hippogriff
  • Graphorn
  • Thestral
  • Broomstick flight

A multiplayer sandbox, with clear limits

The latest verified testing release is 1.10.0, published 24 October 2026. The player setup is Windows, or Linux through Proton, with the Steam or Epic Games edition of Hogwarts Legacy; the PC Game Pass edition is experimental. Dedicated servers run on Windows x64 or Linux x86-64 and hold 32 players by default, up to 128.

Core multiplayer is implemented. Shared campaign progression is still research. The features available in a particular session also depend on its installed resources; this framework is not a complete, identical roleplay server on every host.

Explore, cast, fly, and talk

  • Other players appear as full characters with synchronized appearance, gear, spells, and wand-light effects.
  • Brooms and creature mounts replicate movement so you can travel together.
  • Proximity voice is implemented, with V as the default push-to-talk key and normal speech at approximately 25 metres.
  • Players in separate game maps are replicated into separate worlds instead of appearing in the wrong coordinate space.
  • Server-controlled weather, time, and seasons let a game mode set the mood for the session.
  • PvP is off until a server enables it. Its rules, pairs, flags, and teams then decide who can fight, including one-on-one duels and the game’s wand link.
  • Several players can fight the same NPC, sharing its health bar and kill rewards.

A castle shaped by its server

House standings are owned by the server and drive the Reception Hall hourglasses. Creature care uses native creature records and the game’s nurturing tools, and beasts can be caught with the Nab-Sack under the server’s referee. Door rules can hold a door state, rather than merely unlock it once.

A server can own chests, moonstone deposits, and foragables, run the Overland’s enemy camps and world events, and give players Room of Requirement rooms of their own.

Server scripts can control NPCs, interactable props, appearance, health, visibility, and other gameplay systems. Foundation layers durable characters, economy, inventory, and administration on top. These are building blocks for a server’s design, not a claim that every public server runs every system.

What is not promised

  • Shared story or quest progression is not a completed feature.
  • Steam and the Epic Games Store are the supported storefronts. PC Game Pass support is experimental, and other storefronts are not supported.
  • Quidditch matches, duels, and other game modes are built by server scripts. There is no built-in Quidditch mode.
  • A server version shown on the masterlist is not proof that your client can join it; match the build and channel.
  • Browser joining through hogwartsmp:// links requires an installed launcher registered for the protocol. If a link does not open, use Direct Connect in the game.
  • Source changes after 1.10.0 should not be assumed to be in the distributed testing build.